collurio229 - Bernhard Lang

Dynamic Game Engine 23 March 2015

The goal of the dyga-engine project is to provide a C++ library with Python bindings, which can be used to produce fully procedural Games in 2D. The engine itself will consist of four modules: Painter, Musician, Compositor and Storyteller.

The Painter module handles all graphic needs and internally uses the SDL-library. The Musician module is for procedural music creation. The end result will hopefully be that the music can automatically adapt to what’s happening in the game. The idea behind the Storyteller module is to provide methods for procedural but still interesting or even exciting and dramatic ingame stories. Last but not least the Compositor module is responsible to link all those modules and provide an easy to use interface to the user.

Click here or on the github logo below to get to the github repository.


github repository python powered c++11

Quizzers App 09 December 2014

Quizzers is a small app, written on a weekend in Python and the Kivy framework. You can create your own quizzes and also play them inside the App. I originally wrote this for a friend, the code works natively in linux, but you can find tutorials for migrating kivy apps to iOS, Android or Windows on the kivy website.

Click here or on the github logo below to get to the github repository.


github repository python powered kivy

Hero of a Distant Star 06 November 2014

Hero of a Distant Star is my first real song, created on a Gameboy Color with a nanoloop module. The bass square wave cratches a bit too much, but apart from that I’m quite satisfied how the sounds worked out. I hope I’ll have the time and passion to work on a remastered version at some time.